Adventure Hooks is 60 tabletop-RPG-ready hybrid poems you can read, play, or slot into an existing campaign. Order the book for only $9 at COOL SKULL PRESS or pay-what-you-want for a digital copy at DriveThruRPG!
"All lives—even those created in character sheets—beg for an occasional break from the restraints of the ordinary. Hilarious, helpful, & surprisingly insightful, Adventure Hooks gives a welcome influx of good-natured delirium to the dice-rolling worlds and doubles as a tour de force exploration of a previously unknown literary genre. As much a product of Dada & surrealism as of RPGs, Tyler Crumrine’s fertile & riotous imagination will hook you in all your campaigns, whether they be imaginary or real."
Mathias Svalina, Destruction Myth, Wastoid
"Adventure Hooks offers a collection of concise, imaginative stimulus packages for the adventurous GM. If Barthelme and Kafka and Wittgenstein were GMs, their brainstorming sessions might have looked something like the contents of this book. These lively hooks push the boundaries of world building, and will push PC’s to new heights of engagement and fun (and, perhaps, occasionally, despair)."
"Tyler's got a sense for what'll make your blood rush before the dice clatter. Adventure Hooks is a useful addition to any tabletop gamer's bag of tricks."
Ken Baumann, Solip, editor/publisher of Satyr Press
"This book is ridiculous. Each entry you roll up seems impossible, but as the idea settles into your gray matter you think "But maybe if..." and grab your notebook to scratch out a scenario. Suddenly that preposterous idea becomes a strange, new reality for your players to experience. Adventure Hooks will pry your mind open a little at the seams. No worries, it's a good thing."
Ray Otus, Plundergrounds
"Tyler Crumrine has managed in this slim volume to give us years worth of adventures. Everything from lands where words can indeed hurt you, despite the common adages to the contrary, to soaring chrysalline pod cities just waiting to hatch. He wraps it all up in no nonsense mechanics and the keen eye of someone who knows that story always trumps number crunching. This treasure trove of story prompts and scenario complications is no mimic, it is in fact, the real deal."
Jordan Shiveley, Codex of the Deep Spire, Dread Singles
I also love to collaborate! If you have a tabletop RPG project in the works, let's chat about what you're working on and see if there's any way I can help.